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	<title>Left 4 Dead 2 &#187; Allgemein</title>
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	<link>http://www.left4dead2.de/Infos</link>
	<description>Left 4 Dead 2</description>
	<lastBuildDate>Fri, 02 Dec 2011 17:30:00 +0000</lastBuildDate>
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		<title>December 2nd Update &#8211; Special Confogl Update</title>
		<link>http://www.left4dead2.de/Infos/2011/12/december-2nd-update-special-confogl-update/</link>
		<comments>http://www.left4dead2.de/Infos/2011/12/december-2nd-update-special-confogl-update/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 17:30:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/12/december-2nd-update-special-confogl-update/</guid>
		<description><![CDATA[
Confogl
Competitive Versus Mutation
Confogl is a set of rules for competitive L4D2 Versus that standardizes many of the elements and changes item and weapon distribution. In general it tips the balance a bit more towards the Infected.   
Original post by L4D Official Blog 
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.l4d.com/blog/images/posts/085/confogl.png"></p>
<p><b>Confogl</b><br />
Competitive Versus Mutation</p>
<p>Confogl is a set of rules for competitive L4D2 Versus that standardizes many of the elements and changes item and weapon distribution. In general it tips the balance a bit more towards the Infected.   </p>
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6915" title="">L4D Official Blog</a></em> </p>
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		<item>
		<title>November 18th Update &#8211; Headshot!, Confogl, CS:GO?</title>
		<link>http://www.left4dead2.de/Infos/2011/11/november-18th-update-headshot-confogl-csgo/</link>
		<comments>http://www.left4dead2.de/Infos/2011/11/november-18th-update-headshot-confogl-csgo/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 17:10:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/11/november-18th-update-headshot-confogl-csgo/</guid>
		<description><![CDATA[
Original post by L4D Official Blog 
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.l4d.com/blog/images/posts/044/headshot.png">
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6815" title="">L4D Official Blog</a></em> </p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		</item>
		<item>
		<title>November 3rd Update &#8211; Confogl, Confogl?, Confoglgol?</title>
		<link>http://www.left4dead2.de/Infos/2011/11/november-3rd-update-confogl-confogl-confoglgol/</link>
		<comments>http://www.left4dead2.de/Infos/2011/11/november-3rd-update-confogl-confogl-confoglgol/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 15:59:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/11/november-3rd-update-confogl-confogl-confoglgol/</guid>
		<description><![CDATA[
Original post by L4D Official Blog 
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.l4d.com/blog/images/posts/085/confogl.png">
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6701" title="">L4D Official Blog</a></em> </p>
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		<item>
		<title>Oct 21st Update &#8211; Iron Man, Impact Special, Confogl?</title>
		<link>http://www.left4dead2.de/Infos/2011/10/oct-21st-update-iron-man-impact-special-confogl/</link>
		<comments>http://www.left4dead2.de/Infos/2011/10/oct-21st-update-iron-man-impact-special-confogl/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:28:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/10/oct-21st-update-iron-man-impact-special-confogl/</guid>
		<description><![CDATA[
Iron Man
No respawns, no restarts, no ammo, all tension!
Do you think the game is too easy?  Looking for a challenge? Try this one on Expert. Realism rules are in effect. There are no respawns in the map. There is no ammo. If your team wipes, you need to restart the whole campaign. 
Original post [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.l4d.com/blog/images/posts/053/ironman.png" width="460" height="182" border="0"></p>
<p><b>Iron Man</b><br />
No respawns, no restarts, no ammo, all tension!</p>
<p>Do you think the game is too easy?  Looking for a challenge? Try this one on Expert. Realism rules are in effect. There are no respawns in the map. There is no ammo. If your team wipes, you need to restart the whole campaign. </p>
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6580" title="">L4D Official Blog</a></em> </p>
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		</item>
		<item>
		<title>October 7th Update</title>
		<link>http://www.left4dead2.de/Infos/2011/10/october-7th-update/</link>
		<comments>http://www.left4dead2.de/Infos/2011/10/october-7th-update/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 17:02:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/10/october-7th-update/</guid>
		<description><![CDATA[Gib Fest, Mobile, L4D2 in L4D1, Community Help

Original post by L4D Official Blog 
]]></description>
			<content:encoded><![CDATA[<p><strong>Gib Fest, Mobile, L4D2 in L4D1, Community Help</strong></p>
<p><img src="http://www.l4d.com/blog/images/posts/051/gibs.png">
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6456" title="">L4D Official Blog</a></em> </p>
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		</item>
		<item>
		<title>Beta DLC</title>
		<link>http://www.left4dead2.de/Infos/2011/09/beta-dlc/</link>
		<comments>http://www.left4dead2.de/Infos/2011/09/beta-dlc/#comments</comments>
		<pubDate>Sat, 24 Sep 2011 11:36:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Blood Harvest]]></category>
		<category><![CDATA[Crash Course]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/?p=336</guid>
		<description><![CDATA[Mit einem kürzlich veröffentlichten Update für Left 4 Dead 2 wurde inzwischen auch die vierte aus fünf Abschnitten aus Left 4 Dead 1 in das Nachfolgerspiel übernommen, als Beta-Version wohlbeachtet. Folglich enthält der Zombie-Shooter nun beinahe alle offiziellen Maps des ersten Teils, bloß &#8220;Crash Course&#8221;, das allein zwei Kapitel umfasst und 2009 als DLC erschienen [...]]]></description>
			<content:encoded><![CDATA[<p>Mit einem kürzlich veröffentlichten Update für Left 4 Dead 2 wurde inzwischen auch die vierte aus fünf Abschnitten aus Left 4 Dead 1 in das Nachfolgerspiel übernommen, als Beta-Version wohlbeachtet. Folglich enthält der Zombie-Shooter nun beinahe alle offiziellen Maps des ersten Teils, bloß &#8220;Crash Course&#8221;, das allein zwei Kapitel umfasst und 2009 als DLC erschienen ist, soll noch kommen. Mit dem Patch erhielt das erst vor kurzem portierte &#8220;Blood Harvest&#8221; aufbauend auf dem Feedback der Spieler außerdem ein paar Anpassungen. Der gesamte Changelog:</p>
<p>    Death Toll campaign released<br />
    Fixed scoring in finale</p>
<p>    Blood Harvest; The Bridge<br />
    Infected will spawn in front of the survivor team on their way to the Safe House.<br />
    Added Infected spawn locations on the hill by the Safe House.</p>
<p>    Blood Harvest: The Train Station<br />
    Fixed exploit that allowed Infected team to trigger the onslaught.</p>
<p>Zur Fragestellung nach dem Erscheinungstermin des letzten &#8220;Cold Stream&#8221; DLC äußert sich Valve im offiziell gültigen Left-4-Dead-Blog. Den anfänglich angestrebten Zeitraum &#8220;Ende des Sommers&#8221; würde man wahrscheinlich nicht mehr einhalten. Mit Bezug auf der momentanen Update-, Feedback- und Testrate sei ein Release um Halloween zu erwarten. Für die gleichnamige Kampagne &#8220;Cold Stream&#8221; sollen kommend auch wieder Updates kommen, man würde aktuell mit Leistungsproblemen rangeln, die es erst einmal zu beheben gilt. Zum Ende bedanken sich die Entwickler im Internet-Tagebuch für das Feedback zu &#8220;Blood Harvest&#8221;. </p>
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		<item>
		<title>Sept 23rd Update</title>
		<link>http://www.left4dead2.de/Infos/2011/09/sept-23rd-update/</link>
		<comments>http://www.left4dead2.de/Infos/2011/09/sept-23rd-update/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 17:16:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/09/sept-23rd-update/</guid>
		<description><![CDATA[Healthpackalypse, Glitches, Game on your phone?

Original post by L4D Official Blog 
]]></description>
			<content:encoded><![CDATA[<p><strong>Healthpackalypse, Glitches, Game on your phone?</strong></p>
<p><img src='http://www.l4d.com/blog/images/posts/049/healthpacks.jpg'>
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6347" title="">L4D Official Blog</a></em> </p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		</item>
		<item>
		<title>Death Toll Beta Comes To Earth</title>
		<link>http://www.left4dead2.de/Infos/2011/09/death-toll-beta-comes-to-earth/</link>
		<comments>http://www.left4dead2.de/Infos/2011/09/death-toll-beta-comes-to-earth/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 16:56:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/09/death-toll-beta-comes-to-earth/</guid>
		<description><![CDATA[
We are releasing the beta version of Death Toll today. We have made
a few changes based on issues we saw during internal testing. It will
be interesting to see what people think of those changes. No hints on what the changes are, we want you to play with fresh eyes.
Original post by L4D Official Blog 
]]></description>
			<content:encoded><![CDATA[<p><img src='http://store.valvesoftware.com/product_images/main_images/l4d_deathtoll_poster.png'></p>
<p>We are releasing the beta version of Death Toll today. We have made<br />
a few changes based on issues we saw during internal testing. It will<br />
be interesting to see what people think of those changes. No hints on what the changes are, we want you to play with fresh eyes.</p>
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6292" title="">L4D Official Blog</a></em> </p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		</item>
		<item>
		<title>Sept 9th Update</title>
		<link>http://www.left4dead2.de/Infos/2011/09/sept-9th-update/</link>
		<comments>http://www.left4dead2.de/Infos/2011/09/sept-9th-update/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 16:33:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/09/sept-9th-update/</guid>
		<description><![CDATA[Hunting Party, Guns How Many?, Can you help yourself?

Original post by L4D Official Blog 
]]></description>
			<content:encoded><![CDATA[<p><strong>Hunting Party, Guns How Many?, Can you help yourself?</strong></p>
<p><img src='http://www.l4d.com/blog/images/posts/069/hunting_party.jpg'>
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6233" title="">L4D Official Blog</a></em> </p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		</item>
		<item>
		<title>August 26th Update</title>
		<link>http://www.left4dead2.de/Infos/2011/08/august-26th-update/</link>
		<comments>http://www.left4dead2.de/Infos/2011/08/august-26th-update/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 17:52:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Allgemein]]></category>

		<guid isPermaLink="false">http://www.left4dead2.de/Infos/2011/08/august-26th-update/</guid>
		<description><![CDATA[Versus Survival, Upcoming Zombie Apocalypse, Guns! How many?

Versus Survival
The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team&#8217;s time. Then the second team tries to beat the first team&#8217;s time. And then the&#8230; you get the idea. Rounds keep switching until [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Versus Survival, Upcoming Zombie Apocalypse, Guns! How many?</strong></p>
<p><img src='http://www.l4d.com/blog/images/posts/046/versus.png'></p>
<p><strong>Versus Survival</strong><br />
The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team&#8217;s time. Then the second team tries to beat the first team&#8217;s time. And then the&#8230; you get the idea. Rounds keep switching until someone fails to beat the previous time. </p>
<p>This is a great way to try Versus. Rounds are only as long as you can keep beating each other’s times. There are no rushing Survivors. Infected spawns get quicker as the time increases. It is mayhem filled with all the weapon perks and items. What’s not to like? Give it a try.</p>
<p>Original post by <em><a href="http://www.l4d.com/blog/post.php?id=6152" title="">L4D Official Blog</a></em> </p>
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