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Archiv für April 2009

Left 4 Dead, by the Numbers

Donnerstag, 30. April 2009

Valve has always seen the value in gathering real-world gameplay data and using it to improve our products. Now we’re hoping you’ll find it as useful as we do. With the creation of the L4D stats page, our customers will now be able to see a wide variety of gameplay data across all of Left 4 Dead’s various game modes.

Original post by L4D Official Blog

DLC Released! New L4D swag at The Valve Store.

Donnerstag, 23. April 2009

We just released the DLC on the PC and 360. This includes the new Survival Mode, The Lighthouse Survival map, and 2 new Versus campaigns. To celebrate the release of the DLC we have cooked up a few items for the Valve Store.

Original post by L4D Official Blog

Surviving the L4D Survival Pack

Freitag, 17. April 2009

Survival Mode pits your team against never ending waves of infected. Sounds simple. Just trap the survivors in a small part of a map, unleash the hordes, and record the longest time. Survival Mode, which will be released next week, is actually a bit more than that.

Original post by L4D Official Blog

Lose the Thumb: Creating Left 4 Dead’s Box Art

Donnerstag, 09. April 2009

Hello. My name is Jeremy Bennett, and I’m an artist at Valve. Most gamers only ever get to see the finished product of a game cover, so we thought some of you might find it interesting to hear the process that led to Left 4 Dead’s final art. As you’ll see, there were quite a few attempts along the way, all of them eventually abandoned.

Original post by L4D Official Blog

A Match Made In Zombie Heaven

Mittwoch, 01. April 2009

In a recent update for L4D on the PC, we provided the option for players to choose between starting a game on an Official server or the Best Available. This is just the first step in giving players control over what servers they play on and the type of experience they have.

Original post by L4D Official Blog

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  • Letzte Terminänderung für diesen Titel: Samstag, 11. Juli 2009